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BSc (Hons) Computer Games (Software Development)

 

GCU’s Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry.

We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years 1, 2 and 3 students in all programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together. You’ll also enjoy guest lectures by industry experts.

Computer Games Software Development concentrates on technical programming requirements, including the mathematics and implementation of physical mechanics. Your studies will include the creation of 2D and 3D graphics, the use of 3D animation in games, the creation of ‘thinking’ creatures, new product development and professional issues involved in the development of software and the core elements of Game Design. The Design and Software Development programmes are accredited by the Chartered Institute for IT (BCS).

Quick Facts

 
Duration: 4 years (full-time)
Starting Date: September
Tuition Fee: £11,500 / year (intl. students)
Location: Glasgow, UK

Career Opportunities

Graduates have gone on to work at Rockstar, Electronic Arts, Sony and Guerrilla Games.

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The University has a visionary games programme, loaded with an amazing faculty and students, with the focus on not just preparing people to work in the incredible game industry of today but priming them to influence the industry of tomorrow.

Richard Lemarchand,

Unchartered Designer and GCU Honourary Graduate

Course Contents

  • Mathematics for Computer Games

  • Introduction to Games Design

  • Introduction to Games Programming

  • Fundamentals of Computing

  • Fundamentals of 3D Graphics

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